Metamorphosis Alpha: The Mutation Manual is a supplement designed for Metamorphosis Alpha: Fantastic Role-Playing Game of Science Fiction Adventures on a Lost Starship. The first Science Fiction roleplaying game and the first post-apocalypse roleplaying game, Metamorphosis Alpha is set aboard the Starship Warden,
a generation spaceship which has suffered an unknown catastrophic event
which killed the crew and most of the million or so colonists and left
the ship irradiated and many of the survivors and the flora and fauna
aboard mutated. Some three centuries later, as Humans, Mutated Humans,
Mutated Animals, and Mutated Plants, the Player Characters, knowing
nothing of their captive universe, would leave their village to explore
strange realm around them, wielding fantastic mutant powers and
discovering how to wield fantastic devices of the gods and the ancients
that is technology, ultimately learn of their enclosed world. Originally
published in 1976, it would go on to influence a whole genre of
roleplaying games, starting with Gamma World, right down to Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic from Goodman Games. And it would be Goodman Games which brought the roleplaying game back with the stunning Metamorphosis Alpha Collector’s Edition in
2016, and support the forty-year old roleplaying game with a number of
supplements, many which would be collected in the ‘Metamorphosis Alpha
Treasure Chest’.
Metamorphosis Alpha: The Mutation Manual is written by a variety of authors, including James M. Ward, the designer of Metamorphosis Alpha
and simply gives descriptions of over two hundred mutations. Metamorphosis
Alpha: The Mutation Manual is a character sourcebook divided between lists and
descriptions. Both lists and descriptions are divided into six categories—physical
mutations, physical defects, mental mutations, mental defects, plant mutations,
and plant defects. There are more of the mutations than the defects in each category.
So typically, there are eighty to ninety entries for the mutation categories and
between two and twelve entries for the defects. They are joined by a full
complete mutation list at the end of The Mutation Manual, which lists all of
the mutations in the roleplaying. Neatly, this list references not just the entries
in this supplement, but also all of the mutations and defects listed in Metamorphosis
Alpha—both the original version published by TSR, Inc. in 1976 and the more
recent edition published by Goodman Games in 2016.
One
of the features of Metamorphosis Alpha is that Player Characters do not
intrinsically get better. They do not acquire Levels, improve their attributes,
or increase their Hit Points through being rewarded Experience Points. Which
begs the question, how does a Player Character improve himself? There are two
main ways. One is to find better and often deadlier arms, armour, and
equipment, the other is gain new mutations. Both are relatively easy to come
across in play. There are always stores of forgotten or dropped gear to be
found, and across the various decks of the Starship Warden are to be found
sources of radiation and other mutagenic agents. So the former will equip a
Player Character, whilst the latter will alter him, granting wondrous new powers
and abilities. Of course, there comes a point when the equipment and mutation
lists in Metamorphosis Alpha begins to feel a bit stale and over used.
Fortunately, the contents of the ‘Metamorphosis Alpha Treasure Chest’ provide
plenty of source material in terms of both—and thus plenty of other source
material for other Post-Apocalyptic roleplaying games. Of course, Metamorphosis
Alpha: The Mutation Manual adds the new and needed mutations.
So for the physical mutations, there is ‘Anaerobic’ which
enables a mutant to breathe any gas bar oxygen, ‘Detonating Fingers’ with which
a mutant can generate and miniature bomb blasts from his fingers, ‘Holographic
Skin’ grants a low Armour Class and near invisibility when he is partially dressed,
and ‘Physical Flinging Back’ which throws the effect of an attack back at the
attacker. Some of the Physical Mutations have a superhero power feel to them,
like ‘Duralloy Skeleton’ or ‘Metallic Skin’, but others odd, even bonkers, such
as ‘Edible’ which makes the mutant’s body produce edible fruit or nuts which
have special effects, such as pistachios which temporarily increase radiation resistance
for imbiber or makes him a scientific genius for anything up to day. The mental
muations include ‘Aerokinesis’ for control of the air currents all the way up
to tornados and ‘Technology Amnesia’ for
making a victim forget how to use a piece of technology, whilst ‘Total Healing’ enables to heal all damage once per every two
days. Plant mutations include ‘Control Sap’ which renders anyone who touches
the sap of the plant with this mutation suggestible and ‘Insect Monarch’ which marks
the mutated plant out as both home and food source for a group of insects which
the mutated plant can direct to do its bidding.
However, what is not immediately obvious is that Metamorphosis
Alpha: The Mutation Manual does not contain any new defects. Instead, their inclusion—or
at least mention—is confined to tables listing those available in Metamorphosis
Alpha itself. Which is a shame as they are far and few between, and given the
fact that any Player Character with mutations will also have defects, it means
that whilst there will be a high degree of variation between mutations possessed
by the Player Characters and NPCs, there will far less variation in terms of
defects.
Physically, Metamorphosis
Alpha: The Mutation Manual is
cleanly presented. The illustrations are quirky—especially the one of E. Gary Gygax alongside that of his much-desired mental mutation of ‘Total Healing’—and in general, the entries are well written and easy to read. This is a supplement which will may of
use to a lot of other Post-Apocalyptic settings or roleplaying games, such as Mutant Crawl Classics or Gamma World. Though for the former, the Judge will need to develop the respective mutation tables for each mutation incorporated from this supplement into her campaign. Overall, despite the lack of new defects, Metamorphosis
Alpha: The Mutation Manual is a serviceable supplement for Metamorphosis Alpha: Fantastic Role-Playing Game of Science Fiction Adventures on a Lost Starship or the PostApocalyptic setting or roleplaying game of your choice.
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